You cannot bring the Exodus story to the
screen without depicting miracles, and you cannot
depict miracles without special effects. "The
Prince of Egypt" breaks new ground in the effects
arena, with the introduction of pioneering
technology, as well as new approaches to
traditional methods. The look of the film would
not have been possible without these
technological breakthroughs, and, conversely, the
technological breakthroughs depended on
traditional methods to make them work for the
film.
The most significant breakthrough was the
revolutionary exposure tool, which was developed
by DreamWorks in conjunction with Silicon
Graphics, Inc. (SGI). The exposure tool
facilitates the seamless integration of 2-D and
3-D elements in a scene. For the layout artists,
supervised by Lorenzo E. Martinez, the exposure
tool was the key that opened the door to a new
era in animation camera work.
Scene planning supervisor David Morehead
expounds, "The exposure tool actually allows you
to set your stage with any combination of 3-D
elements and 2-D paintings and drawings, and then
lets you choreograph them as you move through the
scene with your camera."
Co-visual effects supervisor Don Paul adds,
"It opened up the scope of the picture, allowing
us to do the kind of camera work that's never
been seen before in an animated film."
Two of the most striking applications of the
exposure tool come early in the film. The first
is at the end of the prologue. As we pull away
from the Queen's tranquil water garden, the
camera steadily rises up through a high
scaffolding on which Hebrew slaves labor under
the desert sun, finally revealing the vast
panorama of the Egyptian Empire. The exposure
tool allowed layout artist Harald Kraut to
compose the first animated crane shot that
encompasses hundreds of 2-D and 3-D elements
simultaneously.
We then smash cut to another example of the
seamless merging of 2-D and 3-D animation and
camera work made possible by the exposure tool:
the breakneck chariot race through the city
between the young Moses and Rameses. The two
princes are traditional hand-drawn animation, as
are their horses, while the chariots are 3-D
props. As the cameras follow the rushing
chariots, the walls of the city-another
traditionally hand-painted element-seem to fly
by. Using rapid cutting and constantly shifting
angles, the cameras continue to keep pace with
Moses and Rameses as they careen through the
streets and alleys onto a scaffolding, which
collapses. The young men narrowly miss being
crushed by a huge stone nose that breaks off a
statue, only to be swept away by a river of sand
when the embankment they are on gives way.
This extremely ambitious sequence required a
combination of complex camera work and the
marriage of 3-D computer-generated elements (the
scaffoldings, the chariots, the sand and the
nose) with traditional 2-D elements (the princes,
their horses, some clouds of dust and the painted
backgrounds).
"The exposure tool let us apply cinematic
techniques-like constantly repositioning the
camera and chasing the action-which would not
have been possible before," co-visual effects
supervisor Dan Philips states.
A more subtle application of the exposure
tool is seen in the sequence known as the
Hieroglyphic Nightmare, in which two-dimensional
hieroglyphs move along the walls, segue onto
columns and then back onto another wall. In
conceiving the scene, Simon Wells says he
imagined, "if you're two-dimensional, the only
way to hide from other two-dimensional beings is
to somehow escape into a third dimension where
they can't see you."
Rabins reveals, "The hardest part was to
make the characters appear as if they had been
carved into the wall, and to carry the cracks and
textures of the walls and columns onto the images
moving over them. Dave Morehead did a great job
accomplishing this effect using various software
and the exposure tool."
The hieroglyphs seen in "The Prince of
Egypt" were created in the style of genuine
hieroglyphs seen in Egypt. They were designed by
illustrator and graphic designer Hani D. El-
Masri, who also crafted the authentic tools and
props seen in the film.
In a live-action film, the goal is normally
to make the visual effects seem photorealistic,
but in animation, the effects must blend with the
hand-drawn appearance of animation and the style
of the painted backgrounds. To help achieve
this, the filmmakers began by un-
departmentalizing the staff. "We mixed people
up, sitting a traditional artist next to a CG
artist, so they could design shots together,"
Paul says. "It really opened up communication,
creating a new visual vocabulary, which helped to
integrate everything and raise the quality to a
new level."
Also raising the quality was the use of fine
artists to create the 885 hand-painted
backgrounds which set the backdrop for the story.
Supervised by Paul Lasaine and Ron Lukas, the
artists also did a myriad of paintings that were
texture mapped onto the computer generated
elements to carry the same painterly style
throughout the film.
Philips says, "We created pieces of artwork-
whether it be with a pencil, a brush, a keyboard
or a mouse-and brought them together visually so
they exist in the same world."
It is misleading to think of special effects
in animation in the same vein as live action.
Every frame of an animated film has to be
created, so, in that context, effects encompass
even subtle things like shadows, light,
reflections and the glint in a character's eye.
The effects work in "The Prince of Egypt"
primarily focused on three "miracle" sequences:
the Burning Bush; the Plagues, culminating with
the Angel of Death; and the climactic parting of
the Red Sea.
Director Brenda Chapman comments, "Taking a cue
from the art direction, we drove everything that
represented God toward the organic. The fire of
the Burning Bush, for example, is a sort of
slowed-down flame, and the effect it produces on
the surrounding rocks is like light reflecting
off water. If you watch, you will also see that
the bush grows and flowers throughout the scene
to demonstrate that the bush burns but is not
consumed."
The production pushed the edge of the effects
envelope by enlisting the talents of live-action
special effects artists, including Henry
LaBounta, an Oscarr nominee for his work on
"Twister," and Doug Ikeler, who worked on such
films as "Babe," which won the Oscarr for visual
effects.
Ikeler, the sequence lead on the plagues, had
challenges as varied as the plagues themselves.
"The first plague, blood, not only had to look
like blood floating in the water, it had to act
driven," he illustrates. "For the plague of
hail, the falling hail fire exploded into a
molten lava-like substance when it hit the
ground, and left a vaporous smoke trail, which
gave it an eerie beauty."
For the plague of pestilence, Ikeler had to
create motion cycles for the bugs that are seen
crawling out of a loaf of bread, which in turn
disintegrates as it is eaten away. The bugs also
had to interact with items on the surface without
running into them. A very different kind of
infestation, the plague of locusts, required him
to manifest 7,000,000 swarming locusts.
Jamie Lloyd served as the sequence lead for the
Angel of Death, as well as the Burning Bush.
Seen in the final plague-the death of the first-
born-the Angel of Death is described by Don Paul
as "a breath that goes through and takes life.
It also had to be very organic-a thinking image
that could pause at a doorway and enter or move
away."
The plagues of blood, hail fire and locusts and
the Angel of Death were achieved using 3-D
particle systems, which are like little dots in
space. Using the computer, the animator can
apply forces such as gravity or wind to move them
around. Once each particle's position is set in
space, it can be rendered to attain the desired
look, whether fire or insects.
The most formidable task the effects artists
faced was the parting of the Red Sea. Henry
LaBounta led a team of no less than 10 digital
artists, who collaborated with 2-D artist Jeff
Howard and 16 traditional animators and two
programmers to accomplish the powerful sequence.
In the end, it took more than 318,000 hours of
rendering time to complete this seven minutes of
screen time.
Leading up to the parting of the Red Sea is
the Pillar of Fire, which LaBounta says "was a
familiar challenge for me, because I had just
finished supervising the tornado work on
`Twister.' My initial instinct was to create a
tornado of fire, but I soon realized that the
visual challenge here was to avoid making it
photorealistic."
The parting of the Red Sea began with visual
development artwork, from which the filmmakers
were able to determine the overall look they
wanted. The artwork, for example, led to the
decision to have the water pull away in a
circular pattern, rather than the more familiar
separation split.
The filmmakers wanted the Red Sea to have
incredible scale but still look like the visual
development artwork on which the design was
based. LaBounta says, "We developed digital
techniques which gave us the level of detail
necessary to convey a huge scale, but the style
of hand-drawn animation is difficult to
simulate."
Using tiny variations of drawn splashes, LaBounta
and his team were able to give the large
simulations the look of hand-drawn artwork. They
also applied the simple shapes that a brush
stroke creates as the base element of the water
texture. In many cases, the traditional artwork
was blended into the digital animation, allowing
the latter to reflect the same lighting and
atmosphere as the artwork.
Water, from the Nile River to the Red Sea, is a central element of the film. "We
used every technique imaginable to produce the water effects in `The Prince of
Egypt,'" Philips says. "They ran the gamut from traditional animation to 3-D effects
to 2-D CG, which is a digital approach using traditional paintings. We are very
proud of the result, which is like a living painting."