The setting of "The Prince of Egypt" is
divided into two major worlds: the majestic
empire of the Egyptians, hewn from stone with
clean hard edges and sharp angles; and the small,
winding, intimate milieu of the Hebrews, made
with mud bricks and timber and worn by the
elements. This stylistically different approach
helped underscore the contrasts between these two
cultures.
"I designed the Egyptian world to be larger than
life," says production designer Darek Gogol.
"When you go to Egypt and stand next to the
actual temples, you realize that for ancient
people, these were the skyscrapers of their time.
What's amazing is that in the 20th century, we're
still overwhelmed by this architecture. I wanted
to make the buildings bigger than they actually
were to capture that sense of scale on the
screen."
During his research, Gogol found another way
to connote the Egyptian style of architecture.
"All the ancient Egyptian drawings I studied are
flat; they didn't know about perspective," he
remarks. "I thought it would be interesting to
take that element and draw the architecture in a
very flat way without showing any vanishing
points. The columns, for example, have no
ellipse. They get bigger or smaller as we get
closer or farther away, but they remain flat."
In sharp contrast to the splendor of the
Egyptian Empire are the modest dwellings of the
Hebrews in Goshen. Art director Richie Chavez
notes, "The world of the Hebrews is more organic.
We gave Goshen more of a rounded, eroded look
because the homes were made of mud brick, which
is weathered by the rain, the wind and the sand.
The homes are asymmetrical and off-kilter to give
them a flow and ebb that the angular Egyptian
side didn't have."
A similar split extended to the design of
the people who inhabit these worlds. Character
designers Carter Goodrich and Carlos Grangel
studied ancient wall paintings and carvings to
find a visual language that would help define the
two societies. The Egyptian characters are more
sculpted in appearance with chiseled features,
while the Hebrews are more curved and looser in
their shape.
In creating the faces, the character
designers, along with lead animator William
Salazar, hit on an approach that further set
their characters apart from those in other
animated films. Standard practice had been to
divide the faces into thirds: one third for the
eyes and forehead, one third for the nose and
cheeks, and one third for the mouth and chin. In
"The Prince of Egypt," the familiar 33-33-33%
formula was altered to 30-40-30%. Slightly
elongating the middle section of the face and
shortening the upper and lower ones gave the
characters a more realistic and engaging
countenance, and allowed the animators to bring
out more expression in their faces.
The designers also utilized color to
accentuate the contrasts between the two
cultures. The buildings of the Egyptians are in
polished white and light pastels, while the homes
of the Hebrews are in muted earth tones. Their
costumes also reflect these color separations.
The Egyptians are dressed in white with jewelry
accents of gold, red and turquoise, while the
Hebrews are clothed in natural shades of brown
and beige. Only the Midianites, the desert tribe
of Jethro and Tzipporah, are dressed in vibrant
colors.
"The Prince of Egypt" is the first animated
film to employ a professional costume designer.
Kelly Kimball worked closely with the character
designers to create a "wardrobe" for the
characters. She did extensive research, and also
experimented with fabrics and natural dyes that
were available in the time of Moses. She
discovered that the people of the day would have
been able to achieve a full palette, which opened
up the range of colors that could be used in the
costumes.
Color became integral not only to the look
of the film, but the impact of the drama. During
the development phase, the filmmakers worked with
the art directors to map out what became known as
the "emotional beat board," which assigned
specific color schemes to different points of the
story.
"There are color cues we all respond to
naturally," art director Kathy Altieri explains.
"We played on those throughout the film. The
happier sequences, for example, have lighter
brighter colors with lots of sunlight streaming
through. We applied red and black for more
dramatic, scary or violent sequences. We used
blue, a soothing color, in the scene when Moses'
basket floats into the Queen's water garden to
emphasize that something nurturing and safe is
happening."
Lack of color also came into play. "The
sequence of the death of the first-born is almost
monochromatic. Whereas we had used color
saturation to fill a scene with life, to express
lack of life we literally sucked the color out.
We helped convey the emotions of the story
through color, light and contrast, but it should
be very subliminal. If the audience becomes
consciously aware of it, we didn't do our job
well," Altieri states.
In animation, there is no set, so every sound has to be created from scratch,
just like the visual elements. Award-winning sound designers Lon Bender and Wylie
Stateman worked for over two years to develop the sounds of ancient Egypt, modulating
the frequencies of the background noise in relationship to the action. The Red
Sea sequence, for example, demanded that they give volume to the crashing waves
without competing with Hans Zimmer's score. They did this by keeping their frequencies
out of the range of the music, allowing the sound and the score to be harmonious.
In the final step, re- recording mixers Andy Nelson, Anna Behlmer and Shawn Murphy
wove together the sound effects, the music and, of course, the voices.
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